The console edition of the game adds a new army automation option, allowing you to take a hands-off approach to warfare and rely on a sophisticated AI to do the work for you. This often requires some quick reactions, even with the ability to slow time to a crawl. In the PC version of the game, combat plays out like any other RTS - you select your armies, choose where they’ll march, and battles happen if two opposing forces meet in the meantime. This developer forethought is especially felt when war arrives at your gates. This gives you a convenient sense of your stress levels at a glance and shows that this port made an effort to make full use of console gaming’s architecture. A neat feature exclusive to the console edition is that the background of your character portrait will gradually turn red as you become stressed, and the trigger buttons will become harder to push on the DualSense. This is my favourite aspect of the game - you are heavily encouraged to roleplay the life of a noble in the middle ages, but there’s plenty of wiggle room for metagaming and strategic decisions - ambitious characters will despise giving away counties to their subordinates, but that will sometimes be necessary to avoid a revolt. You have the tools to stave off such events, such as feasts or adopting a pet, so it never feels like you’re accountable to the randomly generated traits given to your character. Once they reach a certain point, they’ll experience a breakdown, and you’ll have to adapt your playstyle accordingly or risk an early demise. If you make decisions that don’t align with your character’s personality, they’ll accrue stress. The emphasis on role-playing is felt in the importance of the game’s stress mechanics.
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